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Данный скрипт для css имеет bannyhop, fast awp switch, silent run и многое другое. alias +xawp "+attack;wait" alias -xawp "-attack;wait;slot3;wait;lastinv" alias +toggleOn "bind mouse1 +xawp" alias -toggleOn "echo ON* ON* ON* ON*" alias +toggleOff "bind mouse1 +attack" alias -toggleOff "echo OFF* OFF* OFF* OFF*" bind "rightarrow" "+toggleOff" bind "leftarrow" "+toggleOn" alias +plant_c4 "weapon_c4; wait; wait; +attack; +duck; say_team POKRIVAJ ME POSTAVLJAM C4!" alias -plant_c4 "-attack; -duck; lastinv" bind "alt" "+plant_c4" alias +warnhe "warnteam; weapon_hegrenade; wait; wait; +attack" alias -warnhe "-attack" alias warnteam "say_team BACAM BOMBU,PAZITE!" bind "f" "+warnhe" alias +knifekill "+attack; wait; -attack; wait; +attack2" alias -knifekill "-attack1; wait; -attack2; slot10" bind "x" "+knifekill" alias +coloratk "+attack; adjust_crosshair" alias -coloratk "-attack" bind "MOUSE1" "+coloratk"alias black "con_color 0+0+0" alias darkergrey "con_color 51+51+51" alias darkgrey "con_color 66+66+66" alias lightergrey "con_color 90+90+90" alias evenlightergrey "con_color 150+150+150" alias lightiergrey "con_color 190+190+190" alias lightestgrey "con_color 220+220+220" alias white "con_color 255+255+255" alias red "con_color 255+51+51" alias darkred "con_color 204+0+0" alias lightred "con_color 255+0+0" alias green "con_color 0+204+51" alias darkgreen "con_color 0+102+0" alias lightgreen "con_color 0+255+0" alias blue "con_color 0+102+102" alias darkblue "con_color 0+0+153" alias lightblue "con_color 0+0+255" alias purple "con_color 204+0+153" alias darkpurple "con_color 204+0+255" alias lightpurple "con_color 255+0+255" alias brown "con_color 153+153+102" alias yellow "con_color 255+255+0" alias orange "con_color 255+102+51" alias pink "con_color 255+0+204" alias darkpink "con_color 204+102+153" alias color "cl1" alias cl1 "black; alias color cl2" alias cl2 "darkergrey; alias color cl3" alias cl3 "darkgrey; alias color cl4" alias cl4 "lightergrey; alias color cl5" alias cl5 "evenlightergrey; alias color cl6" alias cl6 "lightiergrey; alias color cl7" alias cl7 "lightestgrey; alias color cl8" alias cl8 "white;alias color cl9" alias cl9 "red;alias color cl10" alias cl10 "darkred;alias color cl11" alias cl11 "lightred;alias color cl12" alias cl12 "green;alias color cl13" alias cl13 "darkgreen;alias color cl14" alias cl14 "lightgreen;alias color cl15" alias cl15 "blue;alias color cl16" alias cl16 "darkblue;alias color cl17" alias cl17 "lightblue;alias color cl18" alias cl18 "purple;alias color cl19" alias cl19 "darkpurple;alias color cl20" alias cl20 "lightpurple;alias color cl21" alias cl21 "brown;alias color cl22" alias cl22 "yellow;alias color cl23" alias cl23 "orange;alias color cl24" alias cl24 "pink;alias color cl25" alias cl25 "darkpink;alias color cl1" Bind "f5" "color" developer 0 r_mmx 1 ex_interp 0.01 rate 25000 cl_updaterate 101 cl_cmdrate 101 max_smokepuffs 0 max_shells 0 alias is_reloading "weapon_knife; wait; wait; lastinv" alias +reload_fake "+reload" alias -reload_fake " -reload; is_reloading" bind "n" "+reload_fake" alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3" alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00" alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy" alias dr_cycle.fP3 "dr_loop.fP3.00" alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01" alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02" alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03" alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04" alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05" alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06" alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07" alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08" alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09" alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10" alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11" alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12" alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13" alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14" alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15" alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16" alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17" alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18" alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19" alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20" alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21" alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22" alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23" alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24" alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25" alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26" alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27" alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28" alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29" alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30" alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00" bind "n" "+duck_run.fP3" alias #w "wait" alias #eq "+duck;#w;-duck" alias +#eqj "+jump" alias -#eqj "-jump" alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj" alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj" bind mwheelup "+#eqbunnyx" //alias balarina "+attack; wait; -attack; wait;wait;wait;wait; +reload; wait;wait;wait; slot5; wait;wait;wait; +jump; wait; -jump; wait; -jump; wait;wait;wait; slot3; wait;wait;wait;wait; slot2; wait;wait;wait;wait; slot1; -reload; wait; -reload; wait; -reload" bind "k"+balarina" cl_crosshair_color "0 0 0" cl_crosshair_translucent "0" alias "+str" "+attack; cl_crosshair_color 250" alias "-str" "-attack; cl_crosshair_color 250" bind "mouse1" "+str" alias +matrixslow1 "fps_max 0" alias -matrixslow1 "fps_max 999; -speed;" bind "e" "+matrixslow1" alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0" alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0" alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair" alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair" alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair" alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair" alias +strafeshoot "+ss_left" alias -strafeshoot "-attack; -moveleft; -moveright" alias +newduck "+duck; no_strafe; adjust_crosshair" alias -newduck "-duck; do_strafe; adjust_crosshair" alias +newleft "+moveleft; no_strafe; adjust_crosshair" alias -newleft "-moveleft; do_strafe; adjust_crosshair" alias +newright "+moveright; no_strafe; adjust_crosshair" alias -newright "-moveright; do_strafe; adjust_crosshair" bind "END" "strafe_toggle_on"
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